personas

美 [pərˈsoʊnə]英 [pə(r)ˈsəʊnə]
  • n.角色;人物;【心】形象;人格面具
  • 网络人物角色;角色模型;角色设计文档

复数:personae 复数:personas

personaspersonas

personas

人物角色

人物角色(Personas) 最后更新: | 文章数: 15UCD(User Centered Design)打破了长期以来在产品设计过程中忽略甚至漠视用 …

角色模型

角色模型(Personas)构建一个虚构的人来代表大部分用户,设计团队围绕这个虚拟人物设计开发产品。原型(Prototyping)利用简 …

角色设计文档

产品规划和设计文档示范 ... Design Docs 设计文档 Personas 角色设计文档 Usability Test Plan 可用性测试计划 ...

炫彩风格

通过炫彩风格Personas),轻量级的“皮肤”允许你瞬间改变 Thunderbird 的外观和效果。成百上千的可用皮肤,来自最新的电 …

人物代表

人物代表personas)和情节(scenarios)来撰写需求文件。以反覆(iterations)、公开透明的机制、与更即时、详细的度 …

建立人物角色

Growing Up - Myosotis - 网易博客 ... 4. 建立人物角色Personas) 5. 设想场景( Visioning) ...

1
Because certain information about users is often identified through business analysis, you can make use of it to create personas. 你可以利用在商业分析报告中获得的用户信息,来创建“人物角色”。
2
It has been fascinating to see how these personas go on to be used by the different teams involved. 看到这些用户角色被不同的团队应用真是件令人激动的事情。
3
Of course, these should also be based upon behavior patterns observed through ethnographic research, just as user personas are. 当然,这些顾客角色的创建应该和创建用户角色一样,是通过在人种学研究的过程中观察到的行为模式而得到的。
4
The so-called "spiritual" personas are trying to be spiritual, or in some cases, only to appear spiritual. 所谓“精神”的精神正试图位,或在某些情况下,只有出现精神。
5
If these personas can be satisfied during the design process, the majority of the wider user community will also be satisfied. 如果在设计过程中这些角色感到满意,那么大部分用户也会感到满意。
6
The team can concentrate on designing for a manageable set of personas knowing that they represent the needs of many users. 团队可以专注于为一组可控的角色而设计,他们代表着多数用户的需求。
7
Many Facebook users mute aspects of their lives that might be very meaningful to them for the sake of creating acceptable online personas. 为了创造较易被他人接受的在线个人角色,许多Facebook用户隐去了可能对他们而言极为重要的生活侧面。
8
Hepburn from the name turn personas had become the European film on a shining star, and lifted the fashionable frenzy. 赫本从名不经转的无名小卒一跃成为欧美影坛上的一颗耀眼的明星,并掀起了时尚狂潮。
9
Data requirements Personas' data needs are the objects and information that must be represented in the system. 人物角色的数据需求是必须在系统中被描绘的对象和信息。
10
After you are satisfied with an initial draft of your context scenario, you can analyze it to extract the personas' needs or requirements. 在你对自己的情境场景剧本的初稿满意的情况下,可以开始分析它并且提取人物角色的需求。
11
of personas and their mental models should provide a solid foundation for both the textual and visual language used in an interface. 对人物角色及其心理模型的理解为界面中使用文字语言和视觉语言奠定了坚实的基础。
12
Many of these conflicts have to do with the differing needs between our "spiritual" personas and our "material" personas. 许多这些冲突已经跟我们之间的不同需求,“精神”位、“材料”位。
13
Also, personas have been suggested as a means of designing for UX, as have UX patterns. 还有,用户模型也曾被提出是一种为用户体验设计和获得用户体验属性的手段。
14
Trust levels can be associated with entry points, personas, assets, or other protected resources. 可以将信任级别与入口点、角色、资产或其他受保护的资源相关联。
15
Of course, these changes must not conflict with the interface needs of the primary persona or those of other secondary personas. 当然,这些变更必须不能与主要角色或者其他次要角色的界面需求冲突。
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At this point, your personas should be starting to come to life . 从这时开始,你创建的人物角色们应该开始变得生动逼真起来。
17
Designs can be constantly evaluated against the personas, getting better designs into usability testing. 设计可以经常地通过和角色对照来评估,把更好的设计带入可用性测试。
18
solve design problems with the fewest additions of form and behavior, in conformance to the mental models of your personas. 对优秀的设计而言,少即是多。解决设计难题时,设计师应当根据角色的心理模型尽量减少形式与行为的添加。
19
If you have scenarios that have utility for two or more personas, group these together. 如果您具有用于两名或多名人员的方案,请将这些方案组合在一起。
20
Those of the "Fire and Ash " archetype tend to have dynamic personas. 那些“火焰与灰烬”原型者,往往具备动态人格。
21
Personas can be useful for keeping your storyboards focused on a very specific user context and user goal. 人物在使你的故事板集中在一个非常具体的用户背景和用户目标上非常有用。
22
In general, personas provide a more holistic model of users and their contexts, where many other models seek to be more reductive. 总的来说,人物角色提供了关于用户及其情境更为完整的模型,而许多其他模型都过于简化。
23
The first task is to identify any emotional or behavioral patterns from research that you can apply to your personas. 首先,将你从研究中得到的结论应用到人物角色上,以确定所有情感或行为上的模式。
24
Personas are based upon behavior patterns we observe during the course of the Research phase, which we then formalize in the Modeling phase. 在研究阶段我们观察用户的行为模式,在建模阶段我们将其模型化,之后便生成了人物角色。
25
This exhibition hopes to capture these personas if only for a brief moment, before their identities and ideologies shift yet again. 这次展希望能在他们的意识形态和自我身份再一次改变之前,捕捉到一个短暂的瞬息。
26
Entering the field of the User eXperience, you want to capture User archetypes in the form of Personas that have Goals. 进入用户经验的领域,您希望以有目标的角色的形式捕获到用户原型。
27
Our experience is that, regardless of a lack of research, using provisional personas yields better results than no user models at all. 我们的经验是,尽管缺少了研究过程,采用临时的人物角色仍然会比完全没有用户模型要产生较好的结果。
28
Personas, like many powerful tools, are simple in concept but must be applied with considerable sophistication. 和其他很多强有力的工具一样,人物角色的概念虽然简单,但使用起来却相当复杂。
29
Once the personas have been created, list and group any descriptive words or concepts that recurred during stakeholder and user interviews. 当人物角色被创建出来以后,列出从相关设计人员和用户访谈中得到的所有描述性的词汇或概念,并将其分组。
30
Using Google to search for everything is so ingrained into our computer-user personas, it's hard to imagine using anything else. 用谷歌搜索一切,这种行为已经根植入我们的计算机用户角色之中,使用任何其它的东西搜索都是难以想象的。