devs

  • 网络离散事件系统;系统规范;索引值

devsdevs

devs

离散事件系统

...数据的可得性,运用基于面向对象数据库(OODB)和离散事件系统(DEVS)的面向对象仿真建模方法建立和实现了灵活通用的固 …

系统规范

摘 要:离散事件系统规范DEVS)是建立在一般系统理论的基础上的有效的模块化系统建模规范。针对当前基于DEVS的仿真 …

索引值

/dev/dsp与alsa框架下设备节点打开和创... ... SNDRV_PCM_STREAM_CAPTURE (录音) >pcm_devs++ 索引值 alsa_sound_ini…

正品

变速淑女车-慧聪网 ... 卡帕奇 KAPAQI 正品 DEVS 捷安特 GIANT ...

系统规范说明

主要成果与创新点如下: (1)提出了基于离散事件系统规范说明(DEVS)的UML建模方法,该方法支持对模型之间耦合关系的描 …

发展行动

发展行动(DEVs)关注加强粮食安全• 特别行动(SOs)为应急行动创造基础条件 最新新闻 • 每季度发布《行动和资源要闻》, …

1
The devs seem to have originally planned several means for warriors to interact with the new enrage mechanics. 看起来设计师们已经对战士如何适应新的激怒机制有了想法。
2
The devs are considering changing Ice Lance to make it more interesting and a more meaningful choice for DPS. 制作小组目前在考虑让冰霜之刺(冰系灼烧那个)变得更有意思而且让它更适合DPS。
3
But the devs prefer not to talk about it before the release of the game as it is a main issue for most of the competition. 但是开发者不喜欢在游戏发行前谈论此事,因为它可能会成为大部分竞争的主要问题。
4
He wrote angry messages to the devs about how there was a lack of content for players like him. 于是,他愤怒地向游戏开发小组写了一封信,抱怨象他这样的玩家有好多东西没有体验到。
5
Sure you have to be sure not to make your controllers too fat, but it's much easier to explain the "why" to junior devs. 当然,你必须保证不让你的controller太胖(包含太多东西),但是你很容易向初级程序员解释“为什么”。
6
Perspective from more experience shareware devs is appreciated. . . 从更多的经验来看共享软件的开发是增值的。
7
Check the sizes of the raw devices and save the results into the file named raw_devs. unl. 检查原始设备的大小,将结果保存到raw_devs.unl文件中。
8
Devs weren't too excited, because Apple's system was new, unproven and, well, not terribly interesting. 开发者也没有太兴奋,因为苹果系统是新出的,没有经过考验,看起来也不太兴奋。
9
As always, feel free to give the Devs and I a w00t if your enjoying these Q&As! 老规矩,如果你喜欢这些问答,就请尽情地给我和开发小组送上欢呼吧!
10
A spectator mode is planned, but devs keep in mind that some players won't want to have other players spectacting them. “观众模式”正在计划中,但开发者们认为有些玩家不希望其他人观看他们的比赛。
11
Initially we will accept questions via PM, compile them, and post the ones answered by the devs once per month. 最初,我们将接受来自下午的问题,编译它们,并发布了每月一次的开发者回答的。
12
We look forward to seeing you there, and may the best devs win! 期待见到你,但是希望我们最棒的游戏研发者们获胜。
13
At any rate, this is a good example of concise feedback that I can easily transmit to the devs. 这是个我能向开发者们提供的挺好的反馈例子。
14
On Tuesday we'll offer FREE hosting for 5-devs, unlimited private repositories. 十月初我们会为包含五名开发人员的团队提供免费托管、为个人存储提供无限制的空间。
15
The devs are working hard and they also have lives, so just be patient and wait for the release. 开发者已经很努力了,他们也有自己的生活,所以就耐心等待发布吧。
16
People always ask for more mana in feedback and it's hard for devs to know when they really need it. 人们在反馈中总是想要拥有更多的法力,这让开发人员很难清楚他们是否真的需要。
17
I certainly don't see the 11% that the devs mentioned, even ignoring the MS nerf. 我当然没有看到官方提出的11%的伤害,甚至忽略了致死射击的削弱。
18
However, we recently reconsidered the possibility and have decided that a monthly Q&A will be held with the devs. 然而,我们最近重新考虑的可能性,并决定每月问答将与开发者举行。
19
Some1 and JJS have a port of HBLready for this exploit, we will most likely release it asap but I need to synchronize with other HBL devs. Some1和JJS有宏宝准备利用这个港口,我们很可能会释放它,但我需要尽快与其他宏宝同步开发者。
20
Introducing Object-Oriented Visual Modeling in DEVS DEVS的面向对象可视化建模