prefab

美 [ˈpriˌfæb]英 [ˈpriːfæb]
  • adj.预制的
  • n.预制建筑
  • 网络预设;活动房屋;预制件

复数:prefabs

prefabprefab

prefab

n.

1.预制建筑a prefabricated building

预设

新的预设(Prefab)系统允许从实例中删除或添加组件,不会破坏预设连接。并保持与老预设的兼容性。

预制的

英语新词汇与常用词汇的翻译(P) ... pref. prefecture 县 prefab 预制的 prefabricate 预制 ...

活动房屋

风力发电及复合材料叶片一些专业词汇... ... Longitudinal 纵向 prefab 预制的 活动房屋 Labor insurance 劳保 ...

预制件

Assets ... │ ├── Shader 着色器 │ ├── Prefab 预制件 │ ├── Material 材质 ...

预制房屋

[F234418] 澳大利亚求购预制房屋(Prefab) (7-24) [F143180] 加拿大求购预制房屋(Prefab houses) (1-7) [F139832] 阿联酋求购 …

预制语块

语料库术语汇编:欢迎增补、批评指正Bilingual... ... POS tagger 词性赋码器、词性赋码工具 Prefab 预制语块 Probability 概率 ...

预置

注意 要查看预置prefab)如何工作,我们可以立刻创建一种地平面预置。在Project视图中选择Create>Folder,并把它命名为…

1
I catch him up again a few miles down the road, where the rest of the works party are sheltering in a prefab from the wind. 骑了几英里后,我又赶上了他,在这个地方有工人们在活动工棚里避风。
2
In North Wolfen, a collection of prefab apartment buildings put up in the 1960s, the losses seem to outweigh the gains. 在沃尔芬北部,对于一批建造于20世纪60年代的预制板活动房公寓,似乎失大于得。
3
Think of a new Prefab as an empty container, waiting to be filled with GameObject data. 想象一个新的预设为一个空的容器,等着用游戏对象数据来填充。
4
Ruthie's own school is housed in a flat, prefab, trailer-type structure tucked behind the large parking lot of a Korean church. 露丝上的幼儿园是个预置的,拖车结构的平房,在一个韩国教堂的大停车场后面。
5
To create an instance of any Prefab, drag the Prefab from the Project View to the Hierarchy or Scene View. 要创建任意预置的实例,从项目视图中拖动预置到层次视图或场景视图中即可。
6
Building a wall out of a single "brick" Prefab by creating it several times in different positions. 在不同的位置,多次使用一块砖来砌一堵墙。
7
The substructure is formed by the repetition of a modular prefab concrete element. This plinth frames and delimits the plot. 建筑的次结构是由预先制造的模具混凝土元素不断重复构成的,这些柱基将场地框定限制。
8
A far better approach is to immediately delete the entire character and replace it with an instantiated wrecked prefab. 目前比较好的办法是立即删除整个角色,并使用准备好的“破坏物”预设实例替换。
9
This instance is linked to the Prefab, as displayed by the blue text used for their name in the Hierarchy View. 此实例是链接到该预设的,如下图在层次视图中使用蓝色文字显示的。
10
If you create a Prefab and perform all your setup before-hand, you use one line of code to perform the creation and setup of each brick. 如果你创建一个预置物体,在执行前都设置好,使用一行代码就可执行创建和设置每一块砖。
11
In Hierarchy View, select the GameObject you wish to make into a Prefab. 在层次视图中,选择你想使之成为预设的游戏对象。
12
You will make an instance of the character asset into a ragdoll, which can then be saved as a Prefab for re-use. 你需要创建一个角色资源的实例赋予给布娃娃,这个实例需要可以被保存为可重用的Prefab。
13
The asset is instantiated in the scene as a GameObject, linked to the source asset instead of a normal Prefab. 资源是作为一个游戏对象存在于场景中的实例,链接到源资源代替一个正常的预设。
14
This allows you to modify Prefab instances to make them unique from their source Prefabs without breaking the Prefab link. 这使你可以修改预设实例使它们变得独一无二,而不破坏它们与预设源之间的链接。
15
The construction consists of an inner core of a prefab panel system wall taking care of climate and noise issues. 该建筑由一个内部核心预制嵌板系统墙体组成,控制气候和噪音问题。
16
When you add a Prefab to a scene, you create an instance of it. 当你添加一个预设件到场景中,就创建了它的一个实例。
17
Inheritance means that whenever the source Prefab changes, those changes are applied to all linked GameObjects. 继承是指当预设源发生变化,这些变化将应用于所有已链接的游戏对象。
18
To create a Prefab instance in the current scene, drag the Prefab from the Project View into the Scene or Hierarchy View. 要在当前场景创建预设的一个实例,从项目视图拖动预设到场景中或层次视图中。
19
But, as with the prefab -housing business, this was not strictly true: Bouygues SA bought only 45%. 但对于做预制板房屋的这家企业,这个不完全真实:布伊格股份有限公司仅仅购入了45%的股份。
20
Prefab housingis as much about efficiency of construction as it is about buildinghomes that make sense for the end user. 预制房屋既能提高施工效率,也能为最终用户建造合理的住房。
21
Connects the game object to the prefab that it was last connected to. 连接游戏物体到最后连接的预置。
22
stereo modelling Act the role of ornamental design and sculpture goods to prefab outfit, have certain stereo model. 立体造型对于预制的装饰花饰和雕塑制品,都具有一定的立体造型。
23
If a prefab at the path already exists it will be deleted and replaced with an empty prefab. Returns a reference to the prefab. 如果预置已经存在,它将删除并用一个空预置替换。返回一个预置的引用。
24
Safdie felt that prefab construction was much more efficient, so he created a factory on the peninsula to construct the housing units. Safdie认为预制施工更经济,于是他在半岛中建了一座工厂来建造房屋单元。
25
This explanation will illustrate the advantages of using a Prefab vs creating objects from code. 这个例子说明使用预制的优势,针对使用代码创建物体。
26
Different grades light, little-heavy, heavy unshaped refractory and prefab. 各种档次的轻、中、重质不定形耐火材料和预制件。
27
Use the method described in the last section to create a Prefab. You can also read more details about Prefabs here. 使用上一节描述的方法创建一个预置,你也可以在这里阅读更多有关预置的细节。
28
There are certain actions which will break the link between a single instance and its source prefab, but the link can always be restored. 有些行为,将破坏单个实例及其预设源之间的链接,但链接总是可以恢复的。
29
Animation window can display animation clips from prefab, just click the prefab's root game object. 动画窗口可以显示预设好的动画剪辑,只需要点一下预设的根节点对象。
30
estate agents use prefab dwellings as sample rooms, which are convenient to use and can save money . 地产开发商用活动房作样板间,既活便又节约成本。