viewport

美 ['vju:pɔ:t]英 ['vju:pɔ:t]
  • n.(电脑屏幕的)视点;(宇宙飞船的)观察窗
  • 网络视口;视埠;视图

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viewport

n.

视口

视口变换(view port transform) 的任务是将顶点坐标从投影窗口转换到屏幕的一个矩形区域,该矩形区域称为视口(viewport)。个 …

视埠

视埠(viewport):perspective(透视)、front(X方向)、top(Y方向)、left(Z方向)。功能表:标准windows功能表 工具列…

视图

Extjs的学习记录 - xingmengshenhua - 博客园... ... treepanel 树 viewport 视图 window 窗口 ...

视区

可把视区(`viewport)设想为一个方孔,它位于观察者的眼睛和被观察对象之间. 你可以通过观察者的眼睛位置,以及观察者的视线 …

视窗

而宽高比就是视窗(viewport)的宽度和高度的比值。 视窗就是Camera渲染图像的矩形区域(如上左图)。

观察孔

石油英语词汇(V2)--石油百科 ... viewpoint 观点 viewport 观察孔 vigilance 警戒 ...

视口工作区

...形卡真正的作用是对3D软件的建模、贴图、光照时候的视口工作区Viewport)预览进行图形加速,减轻处理器负担。

视口变换

视口变换(Viewport)从场景中映射到渲染的2D窗口上 模型视点变换(Modelview) 视点变换+模型变换 1.2 视点变换 (Viewing Tran…

1
She had risen from her chair to gaze out the viewport, mesmerized by the scintillating dance of Earth's orbiting debris. 她从椅子上站起来,出神的看着地球轨道上漂浮的那些残骸。
2
Just drag it out to a random size in the top viewport. 只要将它以一个随机的前视口的大小。
3
With a bit of design work, you can use Viewport Rectangle to create some unique behaviors. 只需一点设计工作,你就可以用视口矩形创造出一些独特的行为。
4
iUI uses this to determine which list to place in the body of the iPhone viewport. iUI使用这来决定将哪个列表放置在iPhone视见区的正文部分。
5
The viewport now shows the cannon with a background sky and a ground plane, as shown in Figure QS . 5. 现在的视图显示了以天空为背景的地平面上的火炮,如图QS.5。
6
Choose what you want to see in each viewport by clicking in the icon and configure the desire window in the menu. 你只需要点击这个图标你就能看到自己想看到的窗口,还能对它进行配置。
7
In image search mode the size of viewport can be expanded to let the user view the full size image. 在图片搜索模式下的视口的大小可以扩大到让用户查看完整大小的图像。
8
Need a quick measurement? Just drag with your middle mouse button in a viewport to pull up the in-editor ruler. 若您需要一个快速地进行测量,只需在视口内拖曳鼠标滚轮,即可在视图中拉出一个编辑器内置的测量工具。
9
Then select and move the sphere upward in the Front viewport until it sits on top of the center hub object. 然后在前视图中选择并向上移动球直到它位于中心枢纽对象的顶部。
10
In conjunction with the size definition of the body tag, this effectively gives the selected item the entire viewport. 与正文标志的尺寸定义一起,这将给selected条目一个完整的视见区。
11
Some content on the IBC Web site has the potential of being quite wide, so we wanted to use as much of the browsers viewport as possible. IBCWeb站点上的某些内容可能相当宽,所以我们希望尽可能利用浏览器窗口的宽度。
12
In the upper right-hand corner of the Perspective viewport are the current aspect ratio of the Perspective viewport and two buttons. 在视图窗口的右上角,按钮可配置当前透视图窗口所采用的长宽比。
13
The extents of the viewport can be anything you want them to be. viewport的扩展可以是您希望的任何东西。
14
We will place the front car view in the front viewport , we will use car height as reference to place the bitmap. 我们将从汽车前面观看,设为前视图,我们将使用汽车的高度作为参考,布置位图。
15
That would be a nice viewport for trigonometric graphics like sins or cosines. 这对于三角图形(例如sin和cosine)来说是很好的一个viewport。
16
For a tutorial on controlling the main viewport, refer to The Viewport and Navigating the Viewport. 关于主视图窗口的操作,可以浏览文档视图和视图导航。
17
Structure that represents the returned viewport parameters or specifies the viewport parameters to set . 结构,它表示返回的视区参数或者指定要设置的视区参数。
18
Coordinates that are inside of the guard - band clipping region but outside of the viewport rectangle are automatically clipped . 位于保护带剪辑区域内、但在该矩形之外的坐标会被自动剪切。
19
Create a Target Direct light in the top viewport, so it lights the teapot from behind, and place the target in the center of the teapot. 在顶视图中创建一个目标平行光,这样它从后方照亮了茶壶,将它的目标点放到茶壶的中心。
20
Now the constructor takes four additional parameters, which are the starting and ending points of the viewport. 现在这个构造函数可以利用另外4个参数了,它们分别是viewport的起点和终点。
21
A skin is a graphic that surrounds the rectangular form, the viewport, of an application in the Device Emulator or Visual Studio Designer. 外观是一种图形,它环绕设备仿真程序或VisualStudio设计器中应用程序的矩形窗体和视区。
22
In the top viewport, create a Target Direct light that lights the cloud tunnel from the side . 在顶视图中,创建一个目标平行灯,从侧面照亮云层隧道。
23
Foveal viewport is important, because outside of this wide screen area how your visitors see your web-pages change dramatically. 中心凹视是非常重要的,因为在这个宽屏区域外你的访客如何看你的网页变化非常大。
24
The viewport settings I chose for this application set the width of the page to the width of the device's current orientation. 我为该应用程序所选的视窗设置将把页面的宽度设为设备当前方位的宽度。
25
In a viewport , press Q and drag over the area of the particles you want to preview. 在视图中,按住Q键并拖拽出一个预览区域。
26
Scrolls the view of the editing control to the beginning of the viewport. 将编辑控件的视图滚动到视区的开头。
27
In the Perspective viewport, click and hold down the mouse button and move the mouse pointer around to smooth an area of terrain. 在透视图中,点击并按住鼠标键,然后随意移动鼠标指针来平滑一个地形区域。
28
Using the settings above, the background of your perspective viewport will show the ldr environment map. 使用上图的设置,透视图中的背景将显示环境图片。
29
This example sets paper space active, creates a floating viewport, defines the view for the viewport, and enables the viewport. 本例设置图纸空间为活动的,创建一个浮动视口,为视口定义视图并启动视口。
30
That information is essential for SVG to set up the viewport area. 该信息对于SVG设置显示窗口区域是必需的。