frustum

美 ['frʌstəm]英 ['frʌstəm]
  • n.【数】平截头体;【建】柱身
  • 网络截头锥体;锥台;截锥

复数:frustums 复数:frusta

frustumfrustum

frustum

平截头体

英语词汇-数学词汇_专业词汇 ... frictionless motion 无摩擦运动 frustum 平截头体 fulcrum 支点 ...

截头锥体

未分类 - - Nicolas’ Blog - Upholstery ... from 从 frustum 截头锥体 full 全部 ...

锥台

当使用透视时可见空间的形状称为锥台frustum)。我们的锥台看上去像这样:

截锥

数学术语_专业词汇_专业英语_食品伙伴网 ... prism 棱柱 frustum 截锥 opposite 相对的 ...

视锥台

60.视锥台Frustum):棱锥形状的视见空间,它将创建一个透视视图(附近的对象大,远处的对象小。)61.规范化 (Normalize)…

视景锥台

游戏编程术语 | 苏格拉没有底 ... front face 前面: frustum 视景锥台: gamma correction gamma 修正: ...

柱身

航海及海运专业英语词汇(F6) ... frustration 受阻 frustum 截头体;柱身 fual level line plug 油位塞 ...

1
above the bosh the stack extends from the widest part to the top. Its shape is like a frustum of a cone. 炉身位于炉腹之上,从高炉直径最大处一直到炉顶,其形状就象一个截头圆锥。
2
All vertices are clipped by the front plane of the viewing frustum. 所有顶点都被视图截锥的前平面所剪辑。
3
To make use of these coordinates, we must first re-define them in terms of the visible area of the viewing frustum. 了利用好这些坐标,我们首先需根据视图锥截体的可视区重新定义它们。
4
faces can be culled using a number of techniques including : back face , view frustum , and occlusion culling. 剔除平面的技术有很多,其中包括:背面剔除、视锥平截体剔除和封闭剔除。
5
and a frustum-shaped throttle head (12) is arranged at the upper end of the throttle lever (11). 所述节流杆(11)上端具锥台形节流头(12)。
6
This function returns six planes of a frustum defined by given view & projection matrix. 这个函数返回由给定的视窗和投影矩阵定义的视景的六个面。
7
The upper end of the adjusting screw (7) is provided with a frustum-shaped valve needle (6). 所述调节螺杆(7)的上端具锥台形阀针(6)。
8
if the vertex is outside of the viewing frustum , it is stored in the destination vertex buffer in projection space coordinates. 如果顶点在视锥平截体外部,则会以投影空间坐标的形式将其存储在目标顶点缓冲区中。
9
A dissertation is made on the process and main points of the die design for extruding the hollow parts of the frustum type. 本文论述了锥台形空心件挤压成形工艺和模具设计要点,给出了实用的模具结构。
10
To do this we clip the patches' bounding boxes against all six sides of the viewing frustum . 我们用视见体的六个面去剪裁缀片的包围盒。
11
All vertices are clipped by the top plane of the viewing frustum. 所有顶点都被视图截锥的顶平面所剪裁。
12
Back face and view-frustum culling are trivial to implement, as they are local per-primitive operations. 前两者的布设是十分简单的,因为他们是局部的对每一个图元进行操作。
13
All vertices are clipped by the right plane of the viewing frustum . 所有顶点都被视图截锥的左平面所剪裁。
14
The procedure of primitives belongingness determining is speeded up using the fast view frustum culling technology of scene graph. 利用场景图在视景体内的快速裁剪技术,有效提高图元的归属判断速度。
15
All remaining patches are culled against the viewing frustum . 剩下的缀片通过视见体进行剔除。
16
All vertices are clipped by the back plane of the viewing frustum . 所有顶点都被视图截锥的右平面所剪裁。
17
In addition, basic rasterizer operations always include: clipping (to the view frustum), perspective divide, and the viewport Scale. 通常基本的光栅化操作包括:裁减(对于视锥而言),透视变换和视口变换。
18
By default, Ignore Layers is none so all geometry that intersects the Projector frustum will be affected. 因此与投影机平截头体相交的几何体都会受到影响。
19
The forming principle of frustum cone-like cup (container) is studied. 研究了圆台形纸杯(容器)的成型原理。
20
This function takes given camera's view frustum and returns six planes that form it. 这个函数取得给定的摄像机的视景并返回它的六个面。